Axiom.Core.SceneManager.DestroySceneNode C# (CSharp) Метод

DestroySceneNode() приватный Метод

Internal method to destroy and remove a node from the scene. Do not remove from parent by option.
private DestroySceneNode ( SceneNode node, bool removeFromParent ) : void
node SceneNode
removeFromParent bool
Результат void
		internal void DestroySceneNode( SceneNode node, bool removeFromParent )
		{
			// Find any scene nodes which are tracking this node, and turn them off.
			foreach ( SceneNode autoNode in this.autoTrackingSceneNodes.Values )
			{
				// Tracking this node
				if ( autoNode.AutoTrackTarget == node )
				{
					// turn off, this will notify SceneManager to remove
					autoNode.SetAutoTracking( false );
				}
				else if ( autoNode == node )
				{
					// node being removed is a tracker
					autoTrackingSceneNodes.Remove( name );
				}
			}

			if ( removeFromParent && node.Parent != null )
			{
				node.Parent.RemoveChild( node );
			}

			// removes the node from the list
			sceneNodeList.Remove( node.Name );
		}

Same methods

SceneManager::DestroySceneNode ( SceneNode node ) : void
SceneManager::DestroySceneNode ( string name ) : void
SceneManager