Axiom.Core.SceneManager.UpdateSceneGraph C# (CSharp) Метод

UpdateSceneGraph() защищенный Метод

Internal method for updating the scene graph ie the tree of SceneNode instances managed by this class.
This must be done before issuing objects to the rendering pipeline, since derived transformations from parent nodes are not updated until required. This SceneManager is a basic implementation which simply updates all nodes from the root. This ensures the scene is up to date but requires all the nodes to be updated even if they are not visible. Subclasses could trim this such that only potentially visible nodes are updated.
protected UpdateSceneGraph ( Camera camera ) : void
camera Camera
Результат void
		protected internal virtual void UpdateSceneGraph( Camera camera )
		{
			// Process queued needUpdate calls
			Node.ProcessQueuedUpdates();

			// Cascade down the graph updating transforms & world bounds
			// In this implementation, just update from the root
			// Smarter SceneManager subclasses may choose to update only
			// certain scene graph branches based on space partioning info.
			this.rootSceneNode.Update( true, false );
		}
SceneManager