private static void OnTick(EventArgs args)
{
if (TargetSelector.GetTarget(EntityManager.Heroes.Enemies, DamageType.True).Distance(ObjectManager.Player) > mark.Range
|| mark.IsOnCooldown || Player.Instance.HasBuff("snowballfollowupself"))
{
return;
}
mark.Cast(TargetSelector.GetTarget(EntityManager.Heroes.Enemies,DamageType.True));
}