/// <summary>
/// Prepares skill.
/// </summary>
/// <param name="creature"></param>
/// <param name="skill"></param>
/// <param name="packet"></param>
/// <returns></returns>
public bool Prepare(Creature creature, Skill skill, Packet packet)
{
Send.SkillFlashEffect(creature);
Send.SkillPrepare(creature, skill.Info.Id, skill.GetCastTime());
creature.Lock(Locks.Run);
return true;
}