/// <summary>
/// Broadcasts SitDown in range of creature.
/// </summary>
/// <remarks>
/// The byte parameter is the rest post to use, 0 being the default.
/// To keep sitting in that position for others, even if they run
/// out of range, CreatureStateEx is required to be set (see Rest).
/// It's unknown which state is the one for Rest R1 though,
/// it might not be implemented at all yet.
/// </remarks>
/// <param name="creature"></param>
public static void SitDown(Creature creature)
{
var packet = new Packet(Op.SitDown, creature.EntityId);
packet.PutByte(creature.GetRestPose());
creature.Region.Broadcast(packet, creature);
}