/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
world = new World();
world.Start();
NetPeerConfiguration config = new NetPeerConfiguration("AsteroidShooter");
NetworkAPI.Client = new NetClient(config);
NetworkAPI.Client.Start();
NetworkAPI.Client.Connect("127.0.0.1", 5432);
base.Initialize();
}