AsteroidShooter.World.Rule2 C# (CSharp) Метод

Rule2() публичный Метод

public Rule2 ( float dt, World world ) : void
dt float
world World
Результат void
    public void Rule2(float dt, World world)
    {
      switch (s2)
      {

        case -1:
          Asteroids = new Cons<Asteroid>(new Asteroid(new Microsoft.Xna.Framework.Vector2(250f, -50f)), (Asteroids)).ToList<Asteroid>();
          s2 = 0;
          return;
        case 0:
          count_down1 = 3f;
          goto case 1;
        case 1:
          if (((count_down1) > (0f)))
          {

            count_down1 = ((count_down1) - (dt));
            s2 = 1;
            return;
          }
          else
          {

            s2 = -1;
            return;
          }
        default: return;
      }
    }