public void Rule2(float dt, World world)
{
switch (s2)
{
case -1:
Asteroids = new Cons<Asteroid>(new Asteroid(new Microsoft.Xna.Framework.Vector2(250f, -50f)), (Asteroids)).ToList<Asteroid>();
s2 = 0;
return;
case 0:
count_down1 = 3f;
goto case 1;
case 1:
if (((count_down1) > (0f)))
{
count_down1 = ((count_down1) - (dt));
s2 = 1;
return;
}
else
{
s2 = -1;
return;
}
default: return;
}
}