public void Rule2(float dt, World world)
{
switch (s2)
{
case -1:
___vy20 = new Microsoft.Xna.Framework.Vector2(300f, 0f);
goto case 1;
case 1:
if (!(world.State.IsKeyDown(Keys.D)))
{
s2 = 1;
return;
}
else
{
goto case 0;
}
case 0:
Position = ((Position) + (((___vy20) * (dt))));
s2 = -1;
return;
default: return;
}
}