public void Rule0(float dt, World world)
{
switch (s0)
{
case -1:
if (!(KeyboardManager.KeyboardInput.GetKeyPressed(world.Input, Keys.Q)))
{
s0 = -1;
return;
}
else
{
goto case 0;
}
case 0:
Projectiles = new Cons<Projectile>(new Projectile(Position), (Projectiles)).ToList<Projectile>();
s0 = -1;
return;
default: return;
}
}