AsteroidShooter.Ship.Rule0 C# (CSharp) Метод

Rule0() публичный Метод

public Rule0 ( float dt, World world ) : void
dt float
world World
Результат void
    public void Rule0(float dt, World world)
    {
      switch (s0)
      {

        case -1:
          if (!(KeyboardManager.KeyboardInput.GetKeyPressed(world.Input, Keys.Q)))
          {

            s0 = -1;
            return;
          }
          else
          {

            goto case 0;
          }
        case 0:
          Projectiles = new Cons<Projectile>(new Projectile(Position), (Projectiles)).ToList<Projectile>();
          s0 = -1;
          return;
        default: return;
      }
    }