void Update()
{
lastHypeAutoDecreaseTimeDelta += Time.deltaTime;
lastMaxHypeReachTimeDelta += Time.deltaTime;
if (HypeSliderController.Value == HypeSliderController.MaxValue && !MaxHypeReached)
{
EnableMaxHype();
}
else if (lastHypeAutoDecreaseTimeDelta >= HYPE_AUTO_DECREASE_FREQUENCY_SECONDS)
{
AutoDecreaseHype();
lastHypeAutoDecreaseTimeDelta = 0;
}
}