Assets.Scripts.Scenes.Game.Hype.HypeController.Update C# (CSharp) Метод

Update() приватный Метод

private Update ( ) : void
Результат void
        void Update()
        {
            lastHypeAutoDecreaseTimeDelta += Time.deltaTime;
            lastMaxHypeReachTimeDelta += Time.deltaTime;
            if (HypeSliderController.Value == HypeSliderController.MaxValue && !MaxHypeReached)
            {
                EnableMaxHype();
            }
            else if (lastHypeAutoDecreaseTimeDelta >= HYPE_AUTO_DECREASE_FREQUENCY_SECONDS)
            {
                AutoDecreaseHype();
                lastHypeAutoDecreaseTimeDelta = 0;
            }
        }