void Start()
{
playerPropertyService = FindObjectOfType<PlayerPropertyService>();
gameControlService = FindObjectOfType<GameControlService>();
lootItemService = FindObjectOfType<LootItemService>();
ComboHitController.OnComboHitSequenceCompleted += ComboHitSequenceCompletedEventHandler;
LootItemController.OnLootItemUsed += LootItemUsedEventHandler;
LootItemController.OnLootItemEffectExpired += LootItemEffectExpiredEventHandler;
HypeAttackButtonController.OnButtonClicked += HypeAttackTargetClickedEventHandler;
UpdateRemainingAdrenalineShotCountText();
}