public OnTriggerEnter ( |
||
col | ||
Результат | void |
void OnTriggerEnter(Collider col)
{
if (col.name == "Player")
{
AudioSource.PlayClipAtPoint(Take, transform.position);
var playerAmmo = GameObject.FindObjectOfType<PlayerAmmo>();
if (IsWeapon)
{
playerAmmo.CollectWeapon(WeaponId);
}
if (IsAmmo)
{
playerAmmo.AddAmmo(AmmoType, AmmountCount);
}
Destroy(gameObject);
}
}
}