public UnrealTournamentModel(MainManager mainManager)
: base(mainManager, SettingsProvider.Load<UnrealTournamentSettings>(), new UnrealTournamentDataModel())
{
Name = "UnrealTournament";
ProcessName = "UE4-Win64-Shipping";
Scale = 4;
Enabled = Settings.Enabled;
Initialized = false;
_killTimer = new Timer(3500);
_killTimer.Elapsed += KillTimerOnElapsed;
}