public static void SendServerState(Network.RealmClient client)
{
StringBuilder packet = new StringBuilder("AH");
lock (Database.Tables.GameServerTable.Cache)
{
foreach (var server in Database.Tables.GameServerTable.Cache)
{
if (packet.ToString() == "")
{
packet.Append(server.ID).Append(";").Append((int)server.State).Append(";").Append((server.ID *75).ToString()).Append(";1");
}
else
{
packet.Append("|").Append(server.ID).Append(";").Append((int)server.State).Append(";").Append((server.ID * 75).ToString()).Append(";1");
}
}
}
client.Send(packet.ToString());
}