public static void InitSynchronizer()
{
Utilities.Logger.Infos("Start @Synchronizer@ ...");
foreach (var server in Database.Tables.GameServerTable.Cache)
{
var sync = new Sync.WorldSynchronizer(server);
Synchronizers.Add(server.ID, sync);
sync.StartSync();
}
Utilities.Logger.Infos("@Synchronizer@ started !");
}