Alexandria.Engines.DarkSouls.TableRows.Magic.Magic C# (CSharp) Метод

Magic() приватный Метод

private Magic ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal Magic(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[4];
                YesNoDialogMessageId = (Int32)0;
                LimitCancelSpEffectId = (Int32)(-1);
                SortId = (Int16)0;
                RefId = (Int16)(-1);
                Mp = (Int16)0;
                Stamina = (Int16)0;
                IconId = (Int16)0;
                BehaviorId = (Int16)0;
                MtrlItemId = (Int16)(-1);
                ReplaceMagicId = (Int16)(-1);
                MaxQuantity = (Int16)0;
                Humanity = (Byte)0;
                OverDexterity = (Byte)0;
                SfxVariationId = (SByte)(-1);
                SlotLength = (Byte)0;
                RequirementIntellect = (Byte)0;
                RequirementFaith = (Byte)0;
                AnalogDexiterityMin = (Byte)0;
                AnalogDexiterityMax = (Byte)0;
                EzStateBehaviorType = (MagicCategory)0;
                RefCategory = (BehaviorRefType)0;
                SpEffectCategory = (BehaviorCategory)0;
                RefType = (MagicMotion)0;
                OpmeMenuType = (ItemUseMenu)0;
                HasSpEffectType = (SpecialEffectType)0;
                ReplaceCategory = (ReplacementCategory)0;
                UseLimitCategory = (SpecialEffectUseLimitCategory)0;
                VowType0 = false;
                VowType1 = false;
                VowType2 = false;
                VowType3 = false;
                VowType4 = false;
                VowType5 = false;
                VowType6 = false;
                VowType7 = false;
                Enable_multi = false;
                Enable_multi_only = false;
                IsEnchant = false;
                IsShieldEnchant = false;
                Enable_live = false;
                Enable_gray = false;
                Enable_white = false;
                Enable_black = false;
                DisableOffline = false;
                CastResonanceMagic = false;
                Pad_1 = (Byte)0;
                VowType8 = false;
                VowType9 = false;
                VowType10 = false;
                VowType11 = false;
                VowType12 = false;
                VowType13 = false;
                VowType14 = false;
                VowType15 = false;
                Pad = new Byte[2];
            }

Same methods

TableRows.Magic::Magic ( ParameterTable table, int index, AssetLoader loader, int next ) : System
TableRows.Magic