public static void LoadScene(string fileName)
{
if (mScene != null)
{
FlatRedBallServices.Unload(ContentManagerName);
SpriteManager.RemoveScene(mScene, true);
}
FlatRedBall.Content.SpriteEditorScene ses = FlatRedBall.Content.SpriteEditorScene.FromFile(fileName);
mScene = ses.ToScene(EditorData.ContentManagerName);
SpriteManager.AddScene(mScene);
LastLoadedFile = fileName;
}