AIEditor.EditorData.Update C# (CSharp) Метод

Update() публичный статический Метод

public static Update ( ) : void
Результат void
        public static void Update()
        {
            mEditingLogic.Update();

            PerformKeyboardShortcuts();

            //PerformMouseCameraControl();

            mNodeNetwork.UpdateShapes();

        }

Usage Example

Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            //Screens.ScreenManager.Activity();
            EditorData.Update();
            if (EditorData.Scene != null)
            {
                foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids)
                {
                    spriteGrid.Manage();
                }
            }
            // TODO: Add your update logic here

            base.Update(gameTime);
        }