/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
FlatRedBallServices.Update(gameTime);
//Screens.ScreenManager.Activity();
EditorData.Update();
if (EditorData.Scene != null)
{
foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids)
{
spriteGrid.Manage();
}
}
// TODO: Add your update logic here
base.Update(gameTime);
}