void ScaleOkClick(Window callingWindow)
{
Vector3 scaleValue = ((Vector3OkWindow)callingWindow).Vector3Value;
NodeNetwork nodeNetwork = EditorData.NodeNetwork;
for (int i = 0; i < nodeNetwork.Nodes.Count; i++)
{
PositionedNode node = nodeNetwork.Nodes[i];
node.Position.X *= scaleValue.X;
node.Position.Y *= scaleValue.Y;
node.Position.Z *= scaleValue.Z;
}
GuiManager.RemoveWindow(callingWindow);
}