AIEditor.Gui.Menu.SaveNodeNetworkOk C# (CSharp) Метод

SaveNodeNetworkOk() приватный Метод

private SaveNodeNetworkOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
Результат void
        void SaveNodeNetworkOk(Window callingWindow)
        {
            mNameOfNodeNetwork = ((FileWindow)callingWindow).Results[0];

            PropertyGrid<AxisFlippingSettings> axisFlippingSettings = new PropertyGrid<AxisFlippingSettings>(GuiManager.Cursor);
            axisFlippingSettings.HasCloseButton = false;
            axisFlippingSettings.Name = "Save Options:";
            GuiManager.AddDominantWindow(axisFlippingSettings);
            axisFlippingSettings.HasCloseButton = true;
            axisFlippingSettings.SelectedObject = new AxisFlippingSettings();

            Button okButton = new Button(GuiManager.Cursor);
            okButton.Text = "Save";
            okButton.ScaleX = 3f;
            okButton.ScaleY = 2;
            okButton.Click += SaveNodeNetworkSettingsOk;
            okButton.Click += RemoveParentWindow;

            axisFlippingSettings.Closing += GuiManager.RemoveWindow;
            axisFlippingSettings.AddWindow(okButton);

        }