AIEditor.Gui.Menu.Menu C# (CSharp) Метод

Menu() публичный Метод

public Menu ( ) : System
Результат System
        public Menu()
            : base(GuiManager.Cursor)
        {
            GuiManager.AddWindow(this);

            #region File
            MenuItem item = AddItem("File");

            item.AddItem("New").Click += NewClicked;
            item.AddItem("-------------------");
            item.AddItem("Load NodeNetwork").Click += OpenFileWindowLoadNodeNetwork;
            item.AddItem("Load Scene").Click += OpenFileWindowLoadScene;
            item.AddItem("Load PolygonList").Click += OpenFileWindowLoadPolygonList;
            item.AddItem("Load Shape Collection").Click += OpenFileWindowLoadShapeCollection;
            item.AddItem("-------------------");
            item.AddItem("Save NodeNetwork").Click += OpenFileWindowSaveNodeNetwork;
            item.AddItem("Save Scene").Click += WarnAboutSavingScene;
            item.AddItem("-------------------");
            item.AddItem("Close Scene").Click += new GuiMessage(CloseScene);

            #endregion

            #region Edit

            item = AddItem("Edit");
            item.AddItem("Scale NodeNetwork").Click += new GuiMessage(ScaleNodeNetwork);

            #endregion

            #region Add

            item = AddItem("Add");

            item.AddItem("New Sprite").Click += AddSprite;
            item.AddItem("New Node").Click += AddNode;

            #endregion

            #region Window
            item = AddItem("Window");
            item.AddItem("Camera Properties").Click += ShowCameraPropertiesWindow;
            item.AddItem("Editor Properties").Click += ShowEditorPropertiesWindow;
            item.AddItem("Node Network Properties").Click += ShowNodeNetworkPropertiesWindow;
            item.AddItem("Scene Properties").Click += ShowScenePropertiesWindow;
            item.AddItem("Shape Collection Properties").Click += ShowShapeCollectionPropertiesWindow;
            #endregion
        }