private void spriteList_SelectedIndexChanged(object sender, EventArgs e)
{
if (OnSelectionChanged != null)
{
Sprite[] selectedSprites = new Sprite[spriteList.SelectedItems.Count];
for (int i = 0; i < selectedSprites.Length; i++)
{
selectedSprites[i] = FindSpriteByNumber(Convert.ToInt32(spriteList.SelectedItems[i].Name));
if (selectedSprites[i] == null)
{
throw new AGSEditorException("Internal error: selected sprite not in folder");
}
}
OnSelectionChanged(selectedSprites);
}
}