private void spriteList_ItemActivate(object sender, EventArgs e)
{
Sprite selected = this.SelectedSprite;
if (selected != null)
{
if (OnSpriteActivated != null)
{
OnSpriteActivated(selected);
}
else if (!_showUseThisSpriteOption)
{
LaunchImageEditorForSprite(selected);
}
}
}