AGS.Editor.AGSEditor.SaveGameFilesProcess C# (CSharp) Метод

SaveGameFilesProcess() приватный Метод

private SaveGameFilesProcess ( object parameter ) : object
parameter object
Результат object
        private object SaveGameFilesProcess(object parameter)
        {
            WriteConfigFile(Path.Combine(OUTPUT_DIRECTORY, DATA_OUTPUT_DIRECTORY));

            SaveUserDataFile();

            StringWriter sw = new StringWriter();
            XmlTextWriter writer = new XmlTextWriter(sw);
            writer.Formatting = Formatting.Indented;
            writer.WriteProcessingInstruction("xml", "version=\"1.0\" encoding=\"" + Encoding.Default.WebName + "\"");
            writer.WriteComment("DO NOT EDIT THIS FILE. It is automatically generated by the AGS Editor, changing it manually could break your game");
            writer.WriteStartElement(XML_ROOT_NODE_NAME);
            writer.WriteAttributeString(XML_ATTRIBUTE_VERSION, LATEST_XML_VERSION);
            writer.WriteAttributeString(XML_ATTRIBUTE_VERSION_INDEX, LATEST_XML_VERSION_INDEX.ToString());
            writer.WriteAttributeString(XML_ATTRIBUTE_EDITOR_VERSION, AGS.Types.Version.AGS_EDITOR_FRIENDLY_VERSION);

            _game.SavedXmlVersion = LATEST_XML_VERSION;
            _game.SavedXmlVersionIndex = LATEST_XML_VERSION_INDEX;
            _game.ToXml(writer);

            Factory.Events.OnSavingGame(writer);

            writer.WriteEndElement();
            writer.Flush();

            BackupCurrentGameFile();

            string gameXml = sw.ToString();
            writer.Close();

            if (WriteMainGameFile(gameXml))
            {
                Factory.NativeProxy.SaveGame(_game);
            }
            else
            {
                return false;
            }

            DeleteObsoleteFilesFrom272();
            _game.FilesAddedOrRemoved = false;

            return true;
        }