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AGS
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AGSEditor
CloseLockFile
AGS.Editor.AGSEditor.CloseLockFile C# (CSharp) Метод
Документация по классу AGSEditor
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CloseLockFile()
приватный
Метод
private
CloseLockFile
( ) :
void
Результат
void
private void CloseLockFile() { if (_lockFile != null) { _lockFile.Close(); _lockFile = null; } }
AGSEditor
AGSEditor
AboutToDeleteSprite
AttemptToDeleteFileFromDisk
AttemptToGetWriteAccess
BackupCurrentGameFile
CheckFileSystemWriteAccess
CloseLockFile
CompileDialogs
CompileGame
CompileScript
CompileScripts
ConstructFileListForEXE
CreateAudioVOXFile
CreateCompiledFiles
CreateMiniEXEForDebugging
DefineMacrosAccordingToGameSettings
DeleteAnyExistingSplitResourceFiles
DeleteFileOnDiskAndSourceControl
DeleteObsoleteFilesFrom272
DeleteSprite
Dispose
DoEditorInitialization
EnsureViewHasAtLeast4LoopsAndAFrameInLeftRightLoops
EnsureViewNamesAreUnique
GetAllScriptHeaders
GetAllScripts
GetFilesThatCanBePutUnderSourceControl
GetFirstAvailableScriptName
GetInternalScriptHeaders
GetInternalScriptModules
IsEnoughSpaceFreeOnDisk
LoadGameFile
LoadUserDataFile
NeedsRebuildForDebugMode
RefreshEditorAfterGameLoad
RegenerateScriptHeader
RegisterFileIconAssociation
RenameFileOnDiskAndSourceControl
ReportErrorsIfAppropriate
RunPreCompilationChecks
RunProcessAllGameTextsEvent
SaveGameFiles
SaveGameFilesProcess
SaveUserDataFile
SetMODMusicFlag
VerifyGameNotAlreadyOpenInAnotherEditor
WriteConfigFile
WriteMainGameFile
_debugger_BreakAtLocation
_fileWatcher_Changed