AGS.Editor.AGSEditor.DefineMacrosAccordingToGameSettings C# (CSharp) Метод

DefineMacrosAccordingToGameSettings() приватный Метод

private DefineMacrosAccordingToGameSettings ( IPreprocessor preprocessor ) : void
preprocessor IPreprocessor
Результат void
        private void DefineMacrosAccordingToGameSettings(IPreprocessor preprocessor)
        {
            preprocessor.DefineMacro("AGS_NEW_STRINGS", "1");
            preprocessor.DefineMacro("AGS_SUPPORTS_IFVER", "1");
            if (_game.Settings.DebugMode)
            {
                preprocessor.DefineMacro("DEBUG", "1");
            }
            if (_game.Settings.EnforceObjectBasedScript)
            {
                preprocessor.DefineMacro("STRICT", "1");
            }
            if (_game.Settings.LeftToRightPrecedence)
            {
                preprocessor.DefineMacro("LRPRECEDENCE", "1");
            }
            if (_game.Settings.EnforceNewStrings)
            {
                preprocessor.DefineMacro("STRICT_STRINGS", "1");
            }
            if (_game.Settings.EnforceNewAudio)
            {
                preprocessor.DefineMacro("STRICT_AUDIO", "1");
            }
            if (!_game.Settings.UseOldCustomDialogOptionsAPI)
            {
                preprocessor.DefineMacro("NEW_DIALOGOPTS_API", "1");
            }
            // Define Script API level macros
            foreach (ScriptAPIVersion v in Enum.GetValues(typeof(ScriptAPIVersion)))
            {
                if (v > _game.Settings.ScriptAPIVersion)
                    break;
                preprocessor.DefineMacro(_scriptAPIVersionMacros[(int)v], "1");
            }
            foreach (ScriptAPIVersion v in Enum.GetValues(typeof(ScriptAPIVersion)))
            {
                if (v < _game.Settings.ScriptCompatLevel)
                    continue;
                preprocessor.DefineMacro(_scriptCompatLevelMacros[(int)v], "1");
            }
        }