public void MOVE(object[] args)
{
// override physics rigging
foreach (object arg in args) {
if (arg is GameObject) {
(arg as GameObject).GetComponent<Rigging> ().ActivatePhysics(false);
}
}
Vector3 targetPosition;
Helper.PrintRDFTriples (rdfTriples);
if (rdfTriples [0].Item2.Contains ("_to_top")) { // fix for multiple RDF triples
if (args [0] is GameObject) {
if (args [1] is Vector3) {
GameObject obj = args [0] as GameObject;
Renderer[] renderers = obj.GetComponentsInChildren<Renderer> ();
Bounds bounds = new Bounds ();
foreach (Renderer renderer in renderers) {
if (renderer.bounds.min.y - renderer.bounds.center.y < bounds.min.y - bounds.center.y) {
bounds = renderer.bounds;
}
}
Debug.Log ("move_to_top: " + (bounds.center.y - bounds.min.y).ToString ());
targetPosition = new Vector3 (((Vector3)args [1]).x,
((Vector3)args [1]).y + (bounds.center.y - bounds.min.y),
((Vector3)args [1]).z);
Voxeme voxComponent = obj.GetComponent<Voxeme> ();
if (voxComponent != null) {
if (!voxComponent.enabled) {
voxComponent.gameObject.transform.parent = null;
voxComponent.enabled = true;
}
voxComponent.targetPosition = targetPosition;
}
}
}
}
return;
}