public void ENABLE(object[] args) { foreach (object obj in args) { if (obj is GameObject) { objSelector.disabledObjects.Remove((obj as GameObject)); (obj as GameObject).SetActive (true); // foreach (Renderer renderer in (obj as GameObject).GetComponentsInChildren<Renderer>()) { // renderer.enabled = true; // } } } macros.ClearMacros (); macros.PopulateMacros (); }
void EnableObjects() { if (!captureVideo) { return; } foreach (GameObject go in availableObjs) { //eventManager.InsertEvent (string.Format("disable({0})",go.name), 0); preds.ENABLE(new GameObject[] {go}); } }