public void setFreeze(float n){
this.freeze = n;
targetPosition = transform.position;
MoveTowardsTarget (transform.position);
Object prefab = Resources.Load("trapedPlayer", typeof(GameObject));
GameObject clone = Instantiate(prefab, Vector3.zero, Quaternion.identity) as GameObject;
clone.transform.position = transform.position;
clone.transform.rotation = clone.transform.rotation * Quaternion.Euler(270, 0, 0);
clone.GetComponent<SpiderTrap> ().destroyIn (n);
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer> ();
for(int i=0;i<renderers.Length;i++){
renderers[i].enabled = false;
}
}