void Start () {
this.freeze = 0.0f;
PJAudio = GameObject.FindObjectOfType(typeof(PJMusicManager)) as PJMusicManager;
this.paused = false;
anim = GetComponent<Animator> ();
anim.SetBool ("Walk", false);
anim.SetBool ("attackMelee",false);
controller = this.GetComponent<CharacterController>();
PJAudio = GameObject.FindObjectOfType(typeof(PJMusicManager)) as PJMusicManager;
targetPosition = transform.position;
lastPosition = transform.position;
hit = new RaycastHit();
nextMagicAttack = 0;
Magia = GameObject.FindObjectOfType(typeof(EmitParticles)) as EmitParticles;
ParticulesSang = GameObject.FindObjectOfType(typeof(BitParticles)) as BitParticles;
this.modeEasy ();
}
public override void onAttackReceived(int dmg){