public void DispatchQMessage(NetworkMessage msg)
{
QMessage qmsg = msg.ReadMessage<QMessage> ();
Dispatch (qmsg.message, qmsg.parameter);
if (NetworkServer.active) {
// Send it to everyone but the sender
for (int i = 0; i < NetworkServer.connections.Count; i ++) {
if (NetworkServer.connections[i] != null && NetworkServer.connections[i] != msg.conn) {
NetworkServer.connections[i].SendByChannel (DispatchQMessageId, qmsg, 0);
}
}
}
}