public void DispatchFMessage(NetworkMessage msg)
{
FMessage fmsg = msg.ReadMessage<FMessage> ();
Dispatch (fmsg.message, fmsg.parameter);
if (NetworkServer.active) {
// Send it to everyone but the sender
for (int i = 0; i < NetworkServer.connections.Count; i ++) {
if (NetworkServer.connections[i] != null && NetworkServer.connections[i] != msg.conn) {
NetworkServer.connections[i].SendByChannel (DispatchFMessageId, fmsg, 0);
}
}
}
}