public void DispatchEMessage(NetworkMessage msg)
{
EMessage emsg = msg.ReadMessage<EMessage> ();
Dispatch (emsg.message);
if (NetworkServer.active) {
// Send it to everyone but the sender
for (int i = 0; i < NetworkServer.connections.Count; i ++) {
if (NetworkServer.connections[i] != null && NetworkServer.connections[i] != msg.conn) {
NetworkServer.connections[i].SendByChannel (DispatchEMessageId, emsg, 0);
}
}
}
}