public static int ReturnTownRunObjectSNO(TownRunBehavior type, Act act)
{
switch (type)
{
case TownRunBehavior.Stash:
return 130400;
case TownRunBehavior.Sell:
switch (act)
{
case Act.A1:
return 178396;
case Act.A2:
return 180783;
case Act.A3:
case Act.A4:
return 181466;
case Act.A5:
return 309796;
}
break;
case TownRunBehavior.Salvage:
return 195170;
case TownRunBehavior.Gamble:
return 361241;
case TownRunBehavior.Idenify:
return 297814;
case TownRunBehavior.NephalemObelisk:
return 364715;
case TownRunBehavior.NephalemNPC:
return 363744;
case TownRunBehavior.Tyrael:
return 114622;
}
return -1;
}