fBaseXtensions.Game.GameCache.GetSNOLevelAreaByWaypointID C# (CSharp) Method

GetSNOLevelAreaByWaypointID() public static method

public static GetSNOLevelAreaByWaypointID ( int ID ) : SNOLevelArea
ID int
return SNOLevelArea
        public static SNOLevelArea GetSNOLevelAreaByWaypointID(int ID)
        {
            switch (ID)
            {
                case 0: return SNOLevelArea.A1_Tristram_Adventure_Mode_Hub;
                case 1: return SNOLevelArea.A1_trOut_Old_Tristram_Road_Cath;

                case 2: return SNOLevelArea.A1_trDun_Level01;

                case 3: return SNOLevelArea.A1_trDun_Level04;

                case 4: return SNOLevelArea.A1_trDun_Level06;

                case 5: return SNOLevelArea.A1_trDun_Level07B;

                case 6: return SNOLevelArea.A1_trOut_TristramWilderness;

                case 7: return SNOLevelArea.A1_trOut_Wilderness_BurialGrounds;

                case 9: return SNOLevelArea.A1_trOut_TristramFields_A;

                case 10: return SNOLevelArea.A1_trOut_TristramFields_B;

                case 11: return SNOLevelArea.A1_trOut_TownAttack_ChapelCellar;

                case 12: return SNOLevelArea.A1_C6_SpiderCave_01_Main;

                case 13: return SNOLevelArea.A1_trOUT_Highlands_Bridge;

                case 14: return SNOLevelArea.A1_trOUT_Highlands2;

                case 15: return SNOLevelArea.A1_trDun_Leoric01;

                case 16: return SNOLevelArea.A1_trDun_Leoric02;

                case 17: return SNOLevelArea.A1_trDun_Leoric03;

                case 18: return SNOLevelArea.A2_caOut_CT_RefugeeCamp_Hub;
                case 19: return SNOLevelArea.A2_caOUT_StingingWinds_Canyon;

                case 20: return SNOLevelArea.A2_Caldeum_Uprising;

                case 21: return SNOLevelArea.A2_caOUT_BorderlandsKhamsin;

                case 22: return SNOLevelArea.A2_caOUT_StingingWinds;

                case 23: return SNOLevelArea.A2_caOut_Oasis;

                case 24: return SNOLevelArea.A2_caOUT_Boneyard_01;

                case 25: return SNOLevelArea.A2_Dun_Zolt_Lobby;
                case 26: return SNOLevelArea.A3_Dun_Keep_Hub;
                case 27: return SNOLevelArea.A3_dun_rmpt_Level02;

                case 28: return SNOLevelArea.A3_Dun_Keep_Level03;

                case 29: return SNOLevelArea.A3_Dun_Keep_Level04;

                case 30: return SNOLevelArea.A3_Dun_Keep_Level05;

                case 31: return SNOLevelArea.A3_Dun_Battlefield_Gate;

                case 32: return SNOLevelArea.A3_Bridge_Choke_A;

                case 33: return SNOLevelArea.A3_Battlefield_B;

                case 34: return SNOLevelArea.A3_Dun_Crater_Level_01;

                case 35: return SNOLevelArea.A3_dun_Crater_ST_Level01;

                case 36: return SNOLevelArea.A3_Dun_Crater_Level_02;

                case 37: return SNOLevelArea.A3_dun_Crater_ST_Level01B;

                case 38: return SNOLevelArea.A3_Dun_Crater_Level_03;

                case 39: return SNOLevelArea.A3_Dun_Keep_Hub;

                case 40: return SNOLevelArea.A4_dun_Heaven_1000_Monsters_Fight_Entrance;

                case 41: return SNOLevelArea.A4_dun_Garden_of_Hope_01;

                case 42: return SNOLevelArea.A4_dun_Garden_of_Hope_02;

                case 43: return SNOLevelArea.A4_dun_Hell_Portal_01;

                case 44: return SNOLevelArea.A4_dun_Spire_01;

                case 45: return SNOLevelArea.A4_dun_Spire_02;

                case 46: return SNOLevelArea.x1_Westm_Hub;
                case 47: return SNOLevelArea.X1_WESTM_ZONE_01;

                case 48: return SNOLevelArea.X1_Westm_Graveyard_DeathOrb;

                case 49: return SNOLevelArea.X1_WESTM_ZONE_03;

                case 50: return SNOLevelArea.x1_Bog_01_Part2;
                case 51: return SNOLevelArea.x1_Catacombs_Level01;
                case 52: return SNOLevelArea.x1_Catacombs_Level02;
                case 53: return SNOLevelArea.x1_fortress_level_01;
                case 54: return SNOLevelArea.x1_fortress_level_02_Intro;
                case 55: return SNOLevelArea.X1_Pand_Ext_2_Battlefields;
            }

            return SNOLevelArea.Limbo;
        }