internal void OnGameIDChangedHandler()
{
Logger.Write(LogLevel.OutOfCombat, "New Game Started");
if (FunkyGame.AdventureMode)
{
ResetCombatModifiers();
}
//Clear Interactable Cache
ObjectCache.InteractableObjectCache.Clear();
//Clear Health Average
ObjectCache.Objects.ClearHealthAverageStats();
//Renew bot
FunkyGame.ResetBot();
}