fBaseXtensions.Game.BountyCache.RefreshRiftMapMarkers C# (CSharp) Method

RefreshRiftMapMarkers() public method

public RefreshRiftMapMarkers ( ) : void
return void
        public void RefreshRiftMapMarkers()
        {
            CurrentBountyMapMarkers.Clear();

            //Disabled Setting?
            //if (!FunkyBaseExtension.Settings.AdventureMode.NavigatePointsOfInterest) return;

            int exitHash = GetRiftWorldExitHash(FunkyGame.Hero.CurrentWorldID);
            if (exitHash != -1)
            {
                using (ZetaDia.Memory.AcquireFrame())
                {
                    foreach (var m in ZetaDia.Minimap.Markers.CurrentWorldMarkers)
                    {
                        if (m.NameHash == exitHash)
                        {
                            var bmm = new BountyMapMarker(m.Position, m.DynamicWorldId, m.Id);
                            CurrentBountyMapMarkers.Add(bmm.GetHashCode(), bmm);
                        }
                    }
                }
            }
        }