fBaseXtensions.Game.BountyCache.QuestStepChanged C# (CSharp) Method

QuestStepChanged() private static method

private static QuestStepChanged ( int SNO, int previousStep, int currentStep ) : void
SNO int
previousStep int
currentStep int
return void
        private static void QuestStepChanged(int SNO, int previousStep, int currentStep)
        {
            if (FunkyGame.CurrentStats != null)
            {
                //405695, 9 (Trial Completed)
                if (SNO == ADVENTUREMODE_GREATERRIFT_TRIAL && currentStep == 9)
                {
                    FunkyGame.CurrentStats.RiftTrialsCompleted++;
                }
                else if (SNO == ADVENTUREMODE_RIFTID && currentStep == 10)
                {//Rift Boss Killed
                    FunkyGame.CurrentStats.RiftBossKills++;

                    if (previousStep == 3)
                    {//Normal Rift Boss

                    }
                    else if (previousStep == 34)
                    {//Tiered Rift Boss

                    }
                }

            }
        }