UnityEngine.Networking.NetworkWriter.WritePackedUInt32 C# (CSharp) Method

WritePackedUInt32() public method

This writes the 32-bit value to the stream using variable-length-encoding.

public WritePackedUInt32 ( uint value ) : void
value uint Value to write.
return void
        public void WritePackedUInt32(uint value)
        {
            if (value <= 240)
            {
                this.Write((byte) value);
            }
            else if (value <= 0x8ef)
            {
                this.Write((byte) (((value - 240) / 0x100) + 0xf1));
                this.Write((byte) ((value - 240) % 0x100));
            }
            else if (value <= 0x108ef)
            {
                this.Write((byte) 0xf9);
                this.Write((byte) ((value - 0x8f0) / 0x100));
                this.Write((byte) ((value - 0x8f0) % 0x100));
            }
            else if (value <= 0xffffff)
            {
                this.Write((byte) 250);
                this.Write((byte) (value & 0xff));
                this.Write((byte) ((value >> 8) & 0xff));
                this.Write((byte) ((value >> 0x10) & 0xff));
            }
            else
            {
                this.Write((byte) 0xfb);
                this.Write((byte) (value & 0xff));
                this.Write((byte) ((value >> 8) & 0xff));
                this.Write((byte) ((value >> 0x10) & 0xff));
                this.Write((byte) ((value >> 0x18) & 0xff));
            }
        }

Usage Example

Exemplo n.º 1
0
 public override void Serialize(NetworkWriter writer)
 {
     writer.WritePackedUInt32((uint) this.oldConnectionId);
     writer.WritePackedUInt32((uint) this.playerControllerId);
     writer.Write(this.netId);
     writer.WriteBytesAndSize(this.msgData, this.msgSize);
 }
All Usage Examples Of UnityEngine.Networking.NetworkWriter::WritePackedUInt32