public WritePackedUInt32 ( uint value ) : void | ||
value | uint | Value to write. |
Résultat | void |
public void WritePackedUInt32(uint value)
{
if (value <= 240)
{
this.Write((byte) value);
}
else if (value <= 0x8ef)
{
this.Write((byte) (((value - 240) / 0x100) + 0xf1));
this.Write((byte) ((value - 240) % 0x100));
}
else if (value <= 0x108ef)
{
this.Write((byte) 0xf9);
this.Write((byte) ((value - 0x8f0) / 0x100));
this.Write((byte) ((value - 0x8f0) % 0x100));
}
else if (value <= 0xffffff)
{
this.Write((byte) 250);
this.Write((byte) (value & 0xff));
this.Write((byte) ((value >> 8) & 0xff));
this.Write((byte) ((value >> 0x10) & 0xff));
}
else
{
this.Write((byte) 0xfb);
this.Write((byte) (value & 0xff));
this.Write((byte) ((value >> 8) & 0xff));
this.Write((byte) ((value >> 0x10) & 0xff));
this.Write((byte) ((value >> 0x18) & 0xff));
}
}
public override void Serialize(NetworkWriter writer) { writer.WritePackedUInt32((uint) this.oldConnectionId); writer.WritePackedUInt32((uint) this.playerControllerId); writer.Write(this.netId); writer.WriteBytesAndSize(this.msgData, this.msgSize); }