UnityEditor.OcclusionCullingWindow.OnBecameInvisible C# (CSharp) Method

OnBecameInvisible() private method

private OnBecameInvisible ( ) : void
return void
        private void OnBecameInvisible()
        {
            s_IsVisible = false;
            SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc) Delegate.Remove(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneViewGUI));
            StaticOcclusionCullingVisualization.showOcclusionCulling = false;
            SceneView.RepaintAll();
        }