private void OnShadersGUI()
{
this.alwaysIncludedShadersEditor.OnInspectorGUI();
EditorGUILayout.Space();
GUILayout.Label(Styles.builtinSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.builtinShadersEditor.OnInspectorGUI();
EditorGUILayout.Space();
GUILayout.Label(Styles.shaderStrippingSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.shaderStrippingEditor.OnInspectorGUI();
EditorGUILayout.Space();
GUILayout.Label(Styles.shaderPreloadSettings, EditorStyles.boldLabel, new GUILayoutOption[0]);
this.shaderPreloadEditor.OnInspectorGUI();
}