private void BrightnessField()
{
if (this.m_HDR)
{
EditorGUI.BeginChangeCheck();
EditorGUI.indentLevel++;
Color color = EditorGUILayout.ColorBrightnessField(GUIContent.Temp("Current Brightness"), ColorPicker.color, this.m_HDRConfig.minBrightness, this.m_HDRConfig.maxBrightness, new GUILayoutOption[0]);
EditorGUI.indentLevel--;
if (EditorGUI.EndChangeCheck())
{
float maxColorComponent = color.maxColorComponent;
if (maxColorComponent > this.m_HDRValues.m_HDRScaleFactor)
{
this.SetHDRScaleFactor(maxColorComponent);
}
this.SetNormalizedColor(color.RGBMultiplied((float) (1f / this.m_HDRValues.m_HDRScaleFactor)));
}
}
}