private void createTouchInput()
{
if (inputCount == 0 && shouldCreateStandardInput)
{
if (Application.isEditor)
Debug.Log("[TouchScript] No input source found, adding StandardInput. (this message is harmless)");
GameObject obj = null;
var objects = FindObjectsOfType<TouchManager>();
if (objects.Length == 0)
{
obj = GameObject.Find("TouchScript");
if (obj == null) obj = new GameObject("TouchScript");
}
else
{
obj = objects[0].gameObject;
}
obj.AddComponent<StandardInput>();
}
}