TouchScript.TouchManagerInstance.GetHitTarget C# (CSharp) Method

GetHitTarget() public method

public GetHitTarget ( Vector2 position ) : Transform
position Vector2
return UnityEngine.Transform
        public Transform GetHitTarget(Vector2 position)
        {
            TouchHit hit;
            TouchLayer layer;
            if (GetHitTarget(position, out hit, out layer)) return hit.Transform;
            return null;
        }

Same methods

TouchManagerInstance::GetHitTarget ( Vector2 position, TouchScript.Hit.TouchHit &hit ) : bool
TouchManagerInstance::GetHitTarget ( Vector2 position, TouchScript.Hit.TouchHit &hit, TouchScript.Layers.TouchLayer &layer ) : bool