public void vampireHeal(int dmg, Vector2 Position)
{
float ai1 = dmg * 0.075f;
if ((int)ai1 == 0 || Main.player[Main.myPlayer].lifeSteal <= 0.0)
return;
Main.player[Main.myPlayer].lifeSteal -= ai1;
int ai0 = owner;
NewProjectile(Position.X, Position.Y, 0.0f, 0.0f, 305, 0, 0.0f, owner, ai0, ai1);
}