public Color GetAlpha(Color newColor)
{
if (type == 270)
return new Color(255, 255, 255, Main.rand.Next(0, 255));
int num1;
int num2;
int num3;
if (type == 650)
{
int num4 = (int)(newColor.R * 1.5);
int num5 = (int)(newColor.G * 1.5);
int num6 = (int)(newColor.B * 1.5);
if (num4 > 255)
num1 = 255;
if (num5 > 255)
num2 = 255;
if (num6 > 255)
num3 = 255;
}
else
{
if (type == 604 || type == 631)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
if (type == 636)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 64 - alpha / 4);
if (type == 603 || type == 633)
return new Color(255, 255, 255, 200);
if (type == 623 || type >= 625 && type <= 628)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 255 - alpha);
if (type == 645 || type == 643)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 127 - alpha / 2);
if (type == 611)
return new Color(255, 255, 255, 200);
if (type == 640 || type == 644)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
if (type == 612)
return new Color(255, 255, 255, 127);
if (aiStyle == 105)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 255 - alpha);
if (type == 554)
return new Color(200, 200, 200, 200);
if (type == 601)
return PortalHelper.GetPortalColor(owner, (int)ai[0]);
if (type == 602)
{
Color portalColor = PortalHelper.GetPortalColor(owner, (int)ai[1]);
portalColor.A = 227;
return portalColor;
}
if (type == 585)
{
byte a = newColor.A;
newColor = Color.Lerp(newColor, Color.White, 0.5f);
newColor.A = a;
return newColor;
}
if (type == 573 || type == 578 || (type == 579 || type == 617) || type == 641)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 255 - alpha);
if (type == 9 || type == 490)
return Color.White;
if (type == 575 || type == 596)
{
if (timeLeft < 30)
alpha = (int)(255 - 255 * (double)(timeLeft / 30f));
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 128 - alpha / 2);
}
if (type == 546)
return new Color(255, 200, 255, 200);
if (type == 553)
return new Color(255, 255, 200, 200);
if (type == 540)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
if (type == 498)
return new Color(255, 100, 20, 200);
if (type == 538)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 255 - alpha);
if (type == 518)
{
float num4 = (float)(1.0 - (double)alpha / 255);
return new Color((int)(200.0 * num4), (int)(200.0 * num4), (int)(200.0 * num4), (int)(100.0 * num4));
}
if (type == 518 || type == 595)
{
Color color = Color.Lerp(newColor, Color.White, 0.85f);
color.A = Convert.ToByte(-128);
return color * (float)(1.0 - (double)alpha / 255);
}
if (type == 536 || type == 607)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 63 - alpha / 4);
if (type == 591)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 63 - alpha / 4);
if (type == 493 || type == 494)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 255 - alpha);
if (type == 492)
return new Color(255, 255, 255, 255);
if (type == 491)
return new Color(255, 255, 255, 255);
if (type == 485 || type == 502)
return new Color(255, 255, 255, 200);
if (type == 488)
return new Color(255, 255, 255, 255);
if (type == 477 || type == 478 || type == 479)
{
if (alpha == 0)
return new Color(255, 255, 255, 200);
return new Color(0, 0, 0, 0);
}
if (type == 473)
return new Color(255, 255, 255, 255);
if (type == 50 || type == 53 || type == 515)
return new Color(255, 255, 255, 0);
if (type == 92)
return new Color(255, 255, 255, 0);
if (type == 91)
return new Color(200, 200, 200, 0);
if (type == 34 || type == 15 || (type == 93 || type == 94) || (type == 95 || type == 96 || (type == 253 || type == 258)) || type == 102 && alpha < 255)
return new Color(200, 200, 200, 25);
if (type == 465)
return new Color(255, 255, 255, 0) * (float)(1.0 - (double)alpha / 255);
if (type == 503)
return Color.Lerp(Color.Lerp(newColor, Color.White, 0.5f) * (float)(1.0 - (double)alpha / 255), Color.Lerp(Color.Purple, Color.White, 0.33f), (float)(0.25 + Math.Cos(localAI[0]) * 0.25));
if (type == 467)
return new Color(255, 255, 255, 255) * (float)(1.0 - (double)alpha / 255);
if (type == 634 || type == 635)
return new Color(255, 255, 255, 127) * Opacity;
if (type == 451)
return new Color(255, 255, 255, 200) * (float)((255 - (double)alpha) / 255);
if (type == 454 || type == 452)
return new Color(255, 255, 255, 255) * (float)(1.0 - (double)alpha / 255);
if (type == 464)
return new Color(255, 255, 255, 255) * (float)((255 - (double)alpha) / 255);
if (type == 450)
return new Color(200, 200, 200, 255 - alpha);
if (type == 459)
return new Color(255, 255, 255, 200);
if (type == 447)
return new Color(255, 255, 255, 200);
if (type == 446)
return Color.Lerp(newColor, Color.White, 0.8f) * (float)(1.0 - (double)alpha / 255);
if (type >= 646 && type <= 649)
return Color.Lerp(newColor, Color.White, 0.8f) * (float)(1.0 - (double)alpha / 255);
if (type == 445)
return new Color(255, 255, 255, 128) * (float)(1.0 - (double)alpha / 255);
if (type == 440 || type == 449 || type == 606)
{
num1 = 255 - alpha;
num2 = 255 - alpha;
num3 = 255 - alpha;
}
else
{
if (type == 444)
return newColor * (float)(1.0 - (double)alpha / 255);
if (type == 443)
return new Color(255, 255, 255, 128) * (float)(1.0 - (double)alpha / 255);
if (type == 438)
return new Color(255, 255, 255, 128) * (float)(1.0 - (double)alpha / 255);
if (type == 592)
return new Color(255, 255, 255, 128) * (float)(1.0 - (double)alpha / 255);
if (type == 437)
return new Color(255, 255, 255, 0) * (float)(1.0 - (double)alpha / 255);
if (type == 462)
return new Color(255, 255, 255, 128) * (float)(1.0 - (double)alpha / 255);
if (type == 352)
return new Color(250, 250, 250, alpha);
if (type == 435)
{
newColor = Color.Lerp(newColor, Color.White, 0.8f);
return new Color(newColor.R, newColor.G, newColor.B, 25);
}
if (type == 436)
{
newColor = Color.Lerp(newColor, Color.White, 0.8f);
return new Color(newColor.R, newColor.G, newColor.B, 25);
}
if (type == 409)
return new Color(250, 250, 250, 200);
if (type == 348 || type == 349)
return new Color(200, 200, 200, alpha);
if (type == 337)
return new Color(250, 250, 250, 150);
if (type >= 424 && type <= 426)
{
byte num4 = 150;
if (newColor.R < num4)
newColor.R = num4;
if (newColor.G < num4)
newColor.G = num4;
if (newColor.B < num4)
newColor.B = num4;
return new Color(newColor.R, newColor.G, newColor.B, 255);
}
if (type == 431 || type == 432)
return new Color(250, 250, 250, 255 - alpha);
if (type == 343 || type == 344)
{
float num4 = (float)(1.0 - (double)alpha / 255);
return new Color((int)(250.0 * num4), (int)(250.0 * num4), (int)(250.0 * num4), (int)(100.0 * num4));
}
if (type == 332)
return new Color(255, 255, 255, 255);
if (type == 329)
return new Color(200, 200, 200, 50);
if (type >= 326 && type <= 328 || type >= 400 && type <= 402)
return Color.Transparent;
if (type == 324 && frame >= 6 && frame <= 9)
return new Color(255, 255, 255, 255);
if (type == 16)
return new Color(255, 255, 255, 0);
if (type == 321)
return new Color(200, 200, 200, 0);
if (type == 76 || type == 77 || type == 78)
return new Color(255, 255, 255, 0);
if (type == 308)
return new Color(200, 200, 255, 125);
if (type == 263)
{
if (timeLeft < 255)
return new Color(255, 255, 255, (byte)timeLeft);
return new Color(255, 255, 255, 255);
}
if (type == 274)
{
if (timeLeft >= 85)
return new Color(255, 255, 255, 100);
byte num4 = (byte)(timeLeft * 3);
byte num5 = (byte)(100.0 * (num4 / 255));
return new Color(num4, num4, num4, num5);
}
if (type == 5)
return new Color(255, 255, 255, 0);
if (type == 300 || type == 301)
return new Color(250, 250, 250, 50);
if (type == 304)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, (byte)((255 - alpha) / 3.0));
if (type == 116 || type == 132 || (type == 156 || type == 157) || (type == 157 || type == 173))
{
if (localAI[1] >= 15.0)
return new Color(255, 255, 255, alpha);
if (localAI[1] < 5.0)
return Color.Transparent;
int num4 = (int)((localAI[1] - 5.0) / 10.0 * 255);
return new Color(num4, num4, num4, num4);
}
if (type == 254)
{
if (timeLeft < 30)
alpha = (int)(255 - 255 * (double)(timeLeft / 30f));
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
}
if (type == 265 || type == 355)
{
if (alpha > 0)
return Color.Transparent;
return new Color(255, 255, 255, 0);
}
if (type == 270 && ai[0] >= 0.0)
{
if (alpha > 0)
return Color.Transparent;
return new Color(255, 255, 255, 200);
}
if (type == 257)
{
if (alpha > 200)
return Color.Transparent;
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
}
if (type == 259)
{
if (alpha > 200)
return Color.Transparent;
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
}
if (type >= 150 && type <= 152)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 255 - alpha);
if (type == 250)
return Color.Transparent;
if (type == 251)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
if (type == 131)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
if (type == 211)
return new Color(255, 255, 255, 0);
if (type == 229)
return new Color(255, 255, 255, 50);
if (type == 221)
return new Color(255, 255, 255, 200);
if (type == 20)
{
if (alpha <= 150)
return new Color(255, 255, 255, 0);
return new Color(0, 0, 0, 0);
}
if (type == 207)
{
num1 = 255 - alpha;
num2 = 255 - alpha;
num3 = 255 - alpha;
}
else
{
if (type == 242)
{
if (alpha < 140)
return new Color(255, 255, 255, 100);
return Color.Transparent;
}
if (type == 638)
return new Color(255, 255, 255, 100) * Opacity;
if (type == 209)
{
num1 = newColor.R - alpha;
num2 = newColor.G - alpha;
num3 = newColor.B - alpha / 2;
}
else
{
if (type == 130)
return new Color(255, 255, 255, 175);
if (type == 182)
return new Color(255, 255, 255, 200);
if (type == 226)
{
int num4 = 255;
int num5 = 255;
int num6 = 255;
float num7 = (float)(Main.mouseTextColor / 200.0 - 0.300000011920929);
int num8 = (int)(num4 * num7);
int num9 = (int)(num5 * num7);
int num10 = (int)(num6 * num7);
int r = num8 + 50;
if (r > 255)
r = 255;
int g = num9 + 50;
if (g > 255)
g = 255;
int b = num10 + 50;
if (b > 255)
b = 255;
return new Color(r, g, b, 200);
}
if (type == 227)
{
int num4;
int num5 = num4 = 255;
int num6 = num4;
int num7 = num4;
float num8 = (float)(Main.mouseTextColor / 100.0 - 1.60000002384186);
int num9 = (int)(num7 * num8);
int num10 = (int)(num6 * num8);
int num11 = (int)(num5 * num8);
int a = (int)(100.0 * num8);
int r = num9 + 50;
if (r > 255)
r = 255;
int g = num10 + 50;
if (g > 255)
g = 255;
int b = num11 + 50;
if (b > 255)
b = 255;
return new Color(r, g, b, a);
}
if (type == 114 || type == 115)
{
if (localAI[1] >= 15.0)
return new Color(255, 255, 255, alpha);
if (localAI[1] < 5.0)
return Color.Transparent;
int num4 = (int)((localAI[1] - 5.0) / 10.0 * 255);
return new Color(num4, num4, num4, num4);
}
if (type == 83 || type == 88 || (type == 89 || type == 90) || (type == 100 || type == 104 || type == 279) || type >= 283 && type <= 287)
{
if (alpha < 200)
return new Color(255 - alpha, 255 - alpha, 255 - alpha, 0);
return Color.Transparent;
}
if (type == 34 || type == 35 || (type == 15 || type == 19) || (type == 44 || type == 45))
return Color.White;
if (type == 79)
{
num1 = Main.DiscoR;
num2 = Main.DiscoG;
num3 = Main.DiscoB;
return new Color();
}
if (type == 9 || type == 15 || (type == 34 || type == 50) || (type == 53 || type == 76 || (type == 77 || type == 78)) || (type == 92 || type == 91))
{
num1 = newColor.R - alpha / 3;
num2 = newColor.G - alpha / 3;
num3 = newColor.B - alpha / 3;
}
else
{
if (type == 18)
return new Color(255, 255, 255, 50);
if (type == 16 || type == 44 || type == 45)
{
num1 = newColor.R;
num2 = newColor.G;
num3 = newColor.B;
}
else if (type == 12 || type == 72 || (type == 86 || type == 87))
return new Color(255, 255, 255, newColor.A - alpha);
}
}
}
}
}
float num12 = (float)(255 - alpha) / 255;
int r1 = (int)(newColor.R * num12);
int g1 = (int)(newColor.G * num12);
int b1 = (int)(newColor.B * num12);
int a1 = newColor.A - alpha;
if (a1 < 0)
a1 = 0;
if (a1 > 255)
a1 = 255;
return new Color(r1, g1, b1, a1);
}