Stops voice recording. Because people often release push-to-talk keys early, the system will keep recording for
a little bit after this function is called. GetVoice() should continue to be called until it returns
k_eVoiceResultNotRecording
public static void StopVoiceRecording() { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamUser_StopVoiceRecording(); }