Requests a ticket encrypted with an app specific shared key
pDataToInclude, cbDataToInclude will be encrypted into the ticket
( This is asynchronous, you must wait for the ticket to be completed by the server )
public static SteamAPICall_t RequestEncryptedAppTicket(byte[] pDataToInclude, int cbDataToInclude) { InteropHelp.TestIfAvailableClient(); return (SteamAPICall_t)NativeMethods.ISteamUser_RequestEncryptedAppTicket(pDataToInclude, cbDataToInclude); }