public void UpdateGameObject(uint gameObjectID)
{
// Grab our bounding box
BoundingBox box = boundingBoxes[gameObjectID];
// Grab our game object
GameObject go = gameObjects[gameObjectID];
// Apply the changes to bounding box
box.Left.Value = go.Bounds.Left;
box.Right.Value = go.Bounds.Right;
box.Top.Value = go.Bounds.Top;
box.Bottom.Value = go.Bounds.Bottom;
}